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Wednesday, December 13, 2017

Overpowered Ability Concepts #12

41) Insensitive. Passively blocks all damage. If the summation of potential damage inflicted onto this unit over the last 10 seconds exceeds this unit’s total health, this unit is killed; otherwise, this unit will remain at full health at all times.
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42) <insert ability name here>. Created from the lack of coding knowledge, this unit glitches when casting this spell. Enemy units: inflicts damage, slows, stuns, hexes, or reduces armor. Allied units: heals, increases attack speed, increases movement speed, increases attack damage, or increases armor. Duration of buffs placed as a result in this ability range anywhere between 1 to 6 seconds (1d6). When cast, this ability has a slight chance to glitch causing three of the following affects: 5% chance affect targets this unit. 5% chance to swap positions of target unit and this unit. 5% chance to target another nearby unit instead of target unit. 5% chance to sell an item from target unit’s inventory (full refund). 5% chance to double duration of buff placed. 75% chance to activate random spell (initial ability).
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43) Tyrannical Seizure. This unit may claim any building as its own. Any gold gained from controlled building is transferred to this unit. Any units produced from the controlled building are under full control of this unit. (Merchants and fountains are not buildings).
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44) Parasitic Nuance. Attaches parasite to host unit. Parasite slowly grows while on host unit. Parasite springs into action upon host unit’s death. Health and attack are proportional to the host unit’s health and attack and increases with duration on host unit. Parasite will kill host once health and attack is double that of the host.
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