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Tuesday, August 4, 2020

Overpowered Abilities Concepts #16

48) Astral Summoning. Performs a summoning of an ancient being. A different unit is summoned depending  on the arrangement of the nearest nearby allied units (allied heroes are priority). 

Command Formation. Four allied units in front of this unit. 
Freedom Formation. Three allied units in front and one allied unit behind this unit. 
Liberty Formation. Two allied units in front and two allied units behind this unit. 
Justice Formation. One allied unit in front and three Allied units behind this unit. 
Valor Formation. Four allied units behind this unit. 
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49) Inverted Reality. Flips the current health and mana of all heroes. A hero does not die as a result of 0 HP. A hero does die if their mana drops below 5%. 
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50) Wandering Despair. Summons a non-targetable, slow moving cloud that inflicts damage over time, reduces movement speed, attack damage, and armor to all units inside the cloud. Death of a unit inside the cloud will increase the cloud size and duration. Cloud drifts to the nearest unit. 
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51) Crown of the Underworld Ruler. Passively depletes the health of units attacked by this unit. Does not stack and cannot be removed. 
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52) Shadow-hook. This unit reaches into the void to snatch an unsuspecting unit; dragging them back into the void and reappearing in front of this unit. 
EX: Single-point target that ensnares a unit from behind. Similar to Pudge’s Meathook, but the collision occurs from behind the target unit. 
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