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Friday, September 18, 2020

Let's see if we can make this happen.

The original intent for this blog was to capture my progress in what would some day be the start of a new business. A side hustle. Something to keep me occupied during my hours at home. Since then, I have had five different jobs that have definitely made me question my place in the fabric of this world. I know this is purely anecdotal, but the people at these companies, despite what they say and promise, do not care about your goals or interests. At least if it doesn't help them make more profits. Which is fair. I believe that a business should always have the business' best interests in mind. I cannot help but feel pain when considering all the promises that were never kept by these individuals who profit millions of dollars off of the hard labor of everyone who works on a project. I know they do not have to disclose where those profits are distributed, but it would surely help to make the team feel like their long hours meant something. 

I don't know if I could do any better. I really don't. I say I would like to be more open with my employees about the company and its finances, but I honestly do not know if I would be capable of such a feat. Before I could even get to that point, I first need a business to start off with. I've thought about video game development, but never actually cared to learn programming that mattered. I know enough program language to make a badass spreadsheet. I need to learn a real computer language. Another potential business plan was to start a publishing company focused on literary books, novels, and comics and board games. I really liked this business model because the investment was minimal. I would need to secure material and an avenue for distribution. Simple. The problems started occurring when I really looked at what I wanted to do. I didn't care for the books and board games. I enjoyed the company of the people who did enjoy these materials. 

This got me thinking. How can I make a living by bringing together individuals who share common interests and would share in a conversation with me. This is where I am stuck. I grew up thinking that mathematics and science were everything. My entire education was about polishing my analytical skills and applying these skills to life's challenges. An education that I applied to every aspect of my life. I lived for systems and control. Yet, here I am. Unable to decide on my future because I am afraid of the uncertainty. 

COVID-19 is still very much in full swing in the United States. I've been unemployed for the last six months and my unemployment benefits ends this week. It never occurred to me once, "What if I cannot find employment?" I never considered that the United States would be thrown into so much chaos. Then I remembered my anecdotal experiences with corporate companies. Yeah. It all makes sense. At the same time, I hate that it all makes sense. 

Six months of patiently waiting for an employer to graciously offer to pay me wages to make them profits that I will never see. I am disheartened at the idea of not finding meaningful work. At the same time, I resent this culture and its constant need to consume. 

That's when I had a light-bulb moment. I rigorously watch YouTube, but the people I follow are human and cannot realistically produce content fast enough. I've stopped watching YouTube for a few days to allow for the creators' content to build and then consume in one sitting. This was a habit of mine as I typically used their content as background noise as I worked. Now it has me thinking. I want to create a publishing company for people to discuss the material being discussed. I've always liked forums and there are so many websites that operate as a forum of sorts. I want to be different. I want for people to engage with the material differently. 

Let's start with a platform. A platform for games that tell a story. A story that engages the reader. The reader who is linked to the community and influences the game. Almost like the people in the community are creating a story for the game. Give them the tools to generate new stories and allow others to play through each story. Analytics behind the story can be linked to the community to promote more creatives to make more stories. An open world where the players decide the story they want to play. The world is made by players. Choose your own adventure. Heh. I basically described Dungeons and Dragons. Well, that's what I get for trying. 

Good night.

-A

Tuesday, August 4, 2020

Overpowered Abilities Concepts #16

48) Astral Summoning. Performs a summoning of an ancient being. A different unit is summoned depending  on the arrangement of the nearest nearby allied units (allied heroes are priority). 

Command Formation. Four allied units in front of this unit. 
Freedom Formation. Three allied units in front and one allied unit behind this unit. 
Liberty Formation. Two allied units in front and two allied units behind this unit. 
Justice Formation. One allied unit in front and three Allied units behind this unit. 
Valor Formation. Four allied units behind this unit. 
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49) Inverted Reality. Flips the current health and mana of all heroes. A hero does not die as a result of 0 HP. A hero does die if their mana drops below 5%. 
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50) Wandering Despair. Summons a non-targetable, slow moving cloud that inflicts damage over time, reduces movement speed, attack damage, and armor to all units inside the cloud. Death of a unit inside the cloud will increase the cloud size and duration. Cloud drifts to the nearest unit. 
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51) Crown of the Underworld Ruler. Passively depletes the health of units attacked by this unit. Does not stack and cannot be removed. 
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52) Shadow-hook. This unit reaches into the void to snatch an unsuspecting unit; dragging them back into the void and reappearing in front of this unit. 
EX: Single-point target that ensnares a unit from behind. Similar to Pudge’s Meathook, but the collision occurs from behind the target unit. 
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Monday, August 3, 2020

Overpowered Ability Concepts #15

47) Rejuvenating Force. This hero regenerates 100% missing health over a short period. Increases attack damage proportional to the health missing versus health remaining.
EXAMPLE: 1000 HP (total)
  • 100 HP missing | Regenerates 20 HP per second and increases attack damage by 11%. Lasts 5 seconds.
  • 200 HP missing | Regenerates 40 HP per second and increases attack damage by 25%. Lasts 5 seconds.
  • 300 HP missing | Regenerates 60 HP per second and increases attack damage by 43%. Lasts 5 seconds.
  • 400 HP missing | Regenerates 80 HP per second and increases attack damage by 67%. Lasts 5 seconds.
  • 500 HP missing | Regenerates 100 HP per second and increases attack damage by 100%. Lasts 5 seconds.
  • 600 HP missing | Regenerates 120 HP per second and increases attack damage by 150%. Lasts 5 seconds.
  • 700 HP missing | Regenerates 140 HP per second and increases attack damage by 233%. Lasts 5 seconds.
  • 800 HP missing | Regenerates 160 HP per second and increases attack damage by 400%. Lasts 5 seconds.
  • 900 HP missing | Regenerates 180 HP per second and increases attack damage by 900%.  Lasts 5 seconds.
EXAMPLE #2: 1000 HP (total);
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Friday, December 29, 2017

Overpowered Ability Concepts #14

46) Burden of Consciousness. This passive ability affects all non-player controlled units. Once a unit feels that they are losing a fight, they will consciously retreat and attempt to heal. Neutral creeps will band together to protect their brethren. Units will begin to wear and equip stronger weapons based on the situation they are facing. If an enemy hero is attacking with invisibility, creep units will bring dust of appearance on the next wave. If an enemy hero is spamming AoE spells, creeps will spawn sporadically and not at the same time. If an enemy hero is last-hitting too many allied creeps, creeps will attempt to deny allied creep.
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Monday, December 18, 2017

Overpowered Ability Concepts #13

45) Terrestrial Light. Unleashed an immensely powerful force from underground. The energy wave travels in a straight line, unbound, damaging all enemy units in its wake. Reduces damage inflicted upon recast.  This ability will have a short cooldown, but the damage inflicted will not be at a maximum until a much longer cooldown.
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