Directory

Monday, November 27, 2017

Overpowered Ability Concepts #10

27) Strategic Endeavor. Passively rewards unit for successfully participating with called actions such as: destroying enemy tower within 10 seconds; killing enemy hero within 10 seconds; defending allied tower for 30 seconds; calling missing enemy hero and enemy hero appears within 10 seconds; healing or replenishing mana for allied heroes when below 50%; allied hero healing or replenishing this unit when below 50%; notifying allied players of new enemy hero equipment, items costing 1500 gold or more and purchased within 60 seconds; placing wards at designated ward locations.  This unit must be the one to call the action.
---------------

28) Best Combat. This unit cannot attack any unit directly. Passively counters all attacks and spells when directly targeted by enemy units. Percentage chance to dodge damage and effect from units directly in front of this unit.
---------------

29) Bombastic Finale. This unit channels otherworldly energies that inflict minimal damage; targets nearby enemy units. This unit gains all bounty from affected enemy units that are killed while this ability is being channeled.
---------------

30) Art of Zen. Drastically reduces this unit’s movement, attack, and turn speed. Amplifies this unit’s spell damage and effects.
---------------

31) Codenames. The dead tell no tales. One player is randomly selected to carry out a secret mission to assassinate a hero unit within a time limit (typically 5 minutes) failure to follow through on assassination results in punishment (typically death). Grants friendly fire when target hero unit is an ally.
---------------

32) Essence of Time. Randomly destroys an item in target enemy unit’s inventory. Inflicts damage over time. Item effects are scaled down until nothing is left. Item cannot be sold as merchants are aware of the curse. Does not affect consumables. Curse is removed if item is used in a recipe.
---------------