Directory

Tuesday, August 1, 2017

Overpowered Ability Concepts #1

1) Unstoppable. Attack damage is directly proportional to total damage received. Death resets damage accumulation.
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2) Evolutionary Advantage. Death of unit passes along buff or stat modifier as a permanent bonus upon re-spawn. Buff may be negative or positive.
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3) Untraceable. Unit cannot be tracked; no unit can gain vision of this unit's sight. Unit will not be visible on minimap.
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4) Cautionary Sensation. Actively locates (one-time ping) enemy units on minimap; passively tracks enemy units’ movement (mini-icons are visible on minimap for the duration after a short time where this unit does not move) on minimap while not moving.
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5) Deafening Stalker. Only the last unit attacked by this unit can see this unit. Reduces affected unit's communication (reduces audio in/out and delays any typed message) with allied units when this unit is nearby.
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6) Unseen Assailant. Successfully killing an enemy unit renders this unit invisible. If this unit attacks or casts a spell, this unit is revealed; does not reveal this unit if the attack or spell successfully kills an enemy unit.
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7) Dreary Aura. Nearby enemy units will have their attack damage, attack speed, health, and movement speed reduced each time they are damaged.
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8) Accelerator. This unit gains bonus attack and movement speed for each nearby enemy unit.
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9) Red State Aura. Drastically reduces accuracy of nearby enemy units; reduces affected unit's attack and spell damage for each missed attack.
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10) Blind Focus. This unit has no sight radius; gains bonus attack damage and gains nearby enemy communication (audio in/out and any typed messages from nearby enemy unit).
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11) Natural Strength. This unit's strength is equal to double the combined bonus strength from equipped items. 
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12) Geological Phenomena. All attacks, spells cast by this unit, and equipment on this unit are infused by the terrain.
  • Dirt: Physical attacks are tougher and movement is more fluid.
  • Vegetation: Spells draw energy from nearby vegetation reducing spell cost and increasing spell damage.
  • Water: Physical attacks splash or spillover to nearby units.
  • Stone: The solid surface increases projectile speed and range.
  • Blight: Spells draw negative energy from nearby blight inflicting an intoxicating poison.
  • Scorched: Radiating energy increases mana regeneration and increases attack damage.
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13) Perspective Invisibility. This unit is rendered invisible to targeted enemy unit as long as this unit remains directly in front of target enemy unit. Attacking or casting spell does not reveal this unit.
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14) Phantasm. This unit can only target one unit until target unit is killed; while target unit is still alive, this unit cannot acquire a new target. Passively attacks target unit when target unit is not in this unit’s sight radius.